Archive for June, 2012

Gua-Le-Ni; or, the Horrendous Parade got even more beastly!

Friday, June 1st, 2012
A new game mode and a new cube; smoother gameplay; more Mozart, snouts and legs!

A new, original game mode (or book section, if you prefer) completes Gua-Le-Ni. Now featuring even human body parts, this new part is titled ‘Poetry’ and it offers a different use for the game’s original gameplay. Instead of challenging the players to optimize their performance and dexterity under the pressure of an ever accelerating parade of beasts, the ‘Poetry mode’ focuses on memory, creativity and relaxation. Gameplay will be accompanied by classical music and the verses of an old sonnet. With more beastly parts, a narrative structure and a series of new, delightful pencil backgrounds, the ‘Poetry’ mode makes playful taxonomy accessible to and engaging for anyone.

This new update of our iPad game (available from today on the Appstore) also features better tutorials, smoother and clearer gameplay, two new achievements, additional content in terms of graphics, animation and sound effects. In the past months, our game was already enthusiastically received by critics and reviewers (Gua-Le-Ni has a current Metacritic score of 83%). With the refinements, the improvements and the extensions we have enhanced the game with, it is our hope that our beasts will reach and entertain an even wider audience with an original and rewarding experience.

Taxonomy has never been so much fun!

Direct link: http://itunes.apple.com/us/app/gua-le-ni/id423352177?mt=8